Please use the troubleshooting below to resolve the following issues with BeamNG.drive.

  • Extreme motion when crashing
  • Traction Loss is Reversed
  • Unable to create multiple profiles for different vehicles



Extreme motion when crashing

BeamNG.drive is essentially a crash simulator. This results in extreme spikes in telemetry in almost every axis. These motions can be harsh even when attempting to utilize a large amount of Effect Smoothing. Adjusting Max Telemetries to account for the telemetry spikes will result in a very muted feel during normal driving. 


Reducing the Max Angle and/or Max Horizontal (if available) will help mitigate impact of crashes.


For actuator platforms with a spike filter, keep it at a low value of 1800 to ensure there is not excessive movement during crashes. Typically, the Spike Filter and general tuning of a platform is not geared towards crashes since they both are focus on removing excessive movement, whereas BeamNG.drive's primary focus of crashing isn't the best fit for a motion platform.


In addition, due to the large amount of variance in the vehicles, the ability to change each vehicle's performance characteristics easily, and the vast array of Scenario and Maps, there is simply too many variables to have a consistent motion profile that will apply across multiple vehicles even of the same type. 


A motion profile that feels correct for one version of the car could potential cause excessive movement in a variation. If the incorrect Max Telemetries are used, excessive motion can occur during crashes. 



Traction Loss is Reversed

BeamNG.drives's traction loss telemetry is reversed and will cause the platform to move in the opposite direction when traction loss occurs. BeamNG.drive also exports extremely low values for Traction Loss which likely won't be felt in the majority of cars as its values are over-shadowed by other effects. Only in drifting specific vehicles will any significant traction loss be felt. 

This is likely due to BeamNG.drive being a crash simulator versus a sim racing game. To correct for the reversed Traction Loss telemetry, the Max Telemetry for Traction Loss can be set to a negative value so the platform will move in the correct direction.




Unable to create multiple profiles for different vehicles
BeamNG.drive does not export the name of the vehicles in telemetry. This makes it impossible for Sim Racing Studio to automatically load different tunings for different vehicles. However, utilizing the ability for SRS to import/export tunings, a user can create multiple tunings for BeamNG.drive by following the process outlined here:https://simracingstudio.freshdesk.com/support/solutions/articles/35000216832-multiple-motion-profiles-for-dirt-rally-2-0-elite-dangerous-and-il-2